AI Insights · Timothy · September 2021
Top Down Games Performance on Android in South America: Q3 2021
Explore the Q3 2021 performance of the top 5 top-down games on Android in South America, with detailed insights on downloads, revenue, and active users.
In Q3 2021, the top 5 top-down games on the Android platform in South America showed varying trends in downloads, revenue, and active user engagement. Here’s a detailed look at their performance, based on data from Sensor Tower.
Count Masters: Stickman Games experienced a notable decline in weekly downloads, starting at approximately 915K in late June and ending at around 406K by the end of September. Active users also saw a downward trend, decreasing from about 1.7M to roughly 993K over the quarter.
Pop It Fidget 3D showed a similar pattern, with weekly downloads decreasing from approximately 817K to 307K. However, its active user base remained relatively stable, fluctuating around the 1M mark throughout the quarter.
Among Us maintained a steady weekly revenue, peaking at about $2.4K in early July and slightly declining to $1.7K by the end of September. Weekly downloads remained strong, starting at 443K and peaking at around 503K in mid-September. Active users, however, saw a decline from approximately 1.5M to just over 1M by quarter's end.
Bridge Race had a steady but lower revenue trend, starting at $283 and settling at around $158 by the end of September. Downloads decreased from 783K in late June to 389K by the end of the quarter. Active users also exhibited a downward trend, starting at about 2.2M and ending at approximately 1.3M.
Trading Master 3D - Fidget Pop showed a rapid decline in downloads, starting at 1.3M in early July and dropping to around 20K by the end of September. Active users mirrored this trend, decreasing from about 1.1M to 115K within the same period. Revenue remained minimal, peaking at $50 in mid-July and falling to negligible amounts by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.